Children no longer need to invent for themselves, as ‘entertainment’ and ‘play’ is prescribed for them by adults, in the forms of digital screens and dolls with screeds of prewritten backstory.
“We have unknowingly created a society of more game players than game designers.”
To help children become designers rather than players, they need to be enabled to invent their own play, from scratch or with limited material (the joys of a cardboard box rocket ship, for example, or a nameless soft toy).
The fundamental pillars of play – not to be confused with the basics of game design – are open environments, flexible tools, modifiable rules and superpowers.
REF: Seargeant Richardson, L. (2010, December 7). Frog design: the four secrets of playtime that foster creative kids [Blog post]. Retrieved from http://www.fastcodesign.com/1662826/frog-design-the-four-secrets-of-playtime-that-foster-creative-kids