Play styles and gamer types

Bart Stewart compiles personality and gamer type tests in order to find the most effective way to divide player groups to focus on when creating a game.

Bartle Types:

>KILLERS, who wish to interfere with other players and mess with game functionality

>ACHIEVERS, who want to accumulate status by completing in-game challenges

>EXPLORERS, who want to figure out all the ins and outs of the game world and complete their knowledge of it

>SOCIALIZERS, whose main goals are to communicate with others within the game space and create/foster relationships

Keirsey Temperaments:

(David Keirsey adapted these four patterns from the more detailed (16 solution) Myers-Briggs personality test)

>ARTISAN, sensing and perceiving

>GUARDIAN, sensing and judging

>RATIONAL, intuition and thinking

>IDEALIST, intuition and feeling

Chris Bateman’s Model:

Bateman presents the four main types already looked at, and then adds four others that straddle the lines between each. Rather, it’s just a more complicated diagram of the same sections, so I don’t really feel the need to go deeper.

In any case, Stewart matches Keirsey’s groups with Bartle’s, claiming similarities between the sections. He then goes on to look at other type tests, and finds that they follow similar patterns, as shown in this table:

Screen shot 2014-04-13 at 12.43.08 PM

Rather than delve deeper into what these characteristics actually are, I’d like to explore instead how they relate to my topic. Keirsey’s Temperaments – and many of the other tests – are not types of ‘gamer’, but rather types of people. Generally speaking, if Keirsey’s test covers every type of person (within reason) and Bartle’s test covers every type of gamer, it stands to reason that some kind of game will suit every person.

These four sections are important to consider when designing a game, because if possible you want to include elements that appeal t each type of player. Of course, you could also opt to make your game particularly strong in one area, but it’s about collecting the widest market you possibly can. And in terms of educational gaming, you want to attract as many students and possible.

 

 

REF: Stewart, B. (2011, September 1). Personality and play styles: a unified model [Blog post]. Retrieved from http://www.gamasutra.com/view/feature/134842/personality_and_play_styles_a_.php

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