I was curious as to the reasons people felt they played submission games, and wanted conclusive results on what their motivations were. So I posed this question in a casual setting, and the following are the keywords I pulled out of the answers given:
Anyone who has accidentally spent hours playing a game like Flappy Bird, 2048, Angry Birds, Candy Crush etc., what was your reason to start playing and why did you continue to play?
“Frustrating” – makes player “determined to move forward”
“Easy/entertaining way to fill time”
“Easy and simple”
“Wanting to beat my own score”
“Distraction” (from work, a way to relieve stress)
“Motivation [to] beat my own score”
From this small survey, I can conclude what I already know but what will be deciding factors in how I design my final game:
– Mechanics are simple, and easy to instantly grasp so play can start immediately
– Players are already addicted by the point difficulty ramps up, and thus are willing to start putting thought into how they are playing
– The core intrinsic value generally appears to be competition, whether to beat own score or to beat friends.