From what I can work out Type:Rider is a platformer designed to teach a little (or a lot) about type styles and designers. The visual aesthetic is beautiful, the educational content not so much. Learning is not instigated through gameplay, but rather the player is given a chapter to read after each level explaining the font genre they have just been dealing with. This kind of defeats the purpose of learning being in a game, to be honest. There is a other game that deals with type in what I feel to be a better way, but its purpose is for people to possibly learn poems or prose rather than focus on the type itself (the player plays an “i” which jumps across and over platforms made of the words to a contemporary piece of literature, with the intent to touch all the words but avoid the red ones). It is a gorgeous game though, I must admit.