Loose Semester Two Timeline

Week One

– Set up audience group and get preliminary info on wants and needs

– Refine original game mechanics


Week Two through Nine

– Investigate aesthetic styles and develop character (if needed)

– Create game prototype

– Have audience test prototype

– Consider adjustments to mechanics and aesthetics

– Rinse and repeat weekly


Week Ten and Eleven

– Continue as with previous weeks

– Explore and add sound effects and music

– Write 800 word report


Week Twelve

– Finalise game

– Think about set up for Exposure

– Produce game on mobile device

– Test, test and retest


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