From the MDA model what I am most interested in – in conjunction with my previous research – is Submission games. This category is home to those games that mean nothing and require minimum thought yet you can play them for hours even though you’re not sure why you’re still playing. It’s usually a case of, ‘gotta beat my last score’ or ‘I almost got three stars that time, how about this time?’ Popular games in this category are Tetris, Angry Birds, Candy Crush, and of course the most recent, Flappy Bird.
For a lot of these games the purpose is not to win – in fact, in many of them you can’t win – but rather to progress, either improving your own score of simply getting a better score than others. The idea that you don’t have a win at the end (you simply get better and better) is much like the learning process itself. There will always be more to learn, as long as you’re looking for it. Also, what better way to learn a language – or anything else – than to play a mindless improvement game? Whip it out at the bus stop, while you’re waiting for the doctor, when your friends are taking forever to show up. It’s mindless indulgence you don’t have to feel bad about wasting hours on.
I’ve included here a selection of different types of games that fall into this ‘more-ish’ category. Note that many of them are simply ‘updated’ versions of old games, with new visuals and pretty graphics. What I’m most interested in – and what inspired me – is games like ‘Sodoku Sushi’ and to a lessor extent, ‘Taptiles’. These are not simply copies of games that already exist, they are edited and redesigned version of the games they are based on. ‘Sodoku Sushi’ has combined the 9 to a row, column and square rule of Sodoku with dropping tiles Tetris style, making it more exciting and challenging. ‘Taptiles’ takes Mahjong into a 3D world and adds things like scoring systems, bonuses and time limits to keep things exciting. In doing so, they’ve turned the aesthetic of Mahjong into something completely different.
I’m starting a research and development project on games and math education and stumbled on this amazing blog whilst searching for the definition of “submission games” (as I’ve read the same article you’ve mentioned here).
I just wanted to say THANK YOU for making this journal public and ask you to keep it that way, since it’ll sure help me a lot (as well as my group and many other people, I’m sure).
Congratulations on your work! Unfortunately, I couldn’t find the Hex Kanji game, but it looks awesome.
Cheers!
It’s been a long, looong time since I thought about this project, and unfortunately the files for the game I made have probably been lost to the ether on my old computer. I did some digging and found this https://hexk.netlify.app/ which is nowhere near the final project I submitted, but it’s all that is online (subsequent versions, iirc, I sent directly to a mobile device for more accurate user testing). As such it’s pretty buggy and the design leaves quite a bit to be desired.
After this I actually redesigned the whole game to include drawing the character, as that forces the user to study the strokes more carefully and become more familiar with each character.
Good luck with your project!
Thanks for the follow up! And for sharing this version here, it’s very nice to see the process of development and then the game itself, even though it’s not the final version.
The fact that the player needs to draw the character is well thought, since in this version I realized I tended to be more focused on the subsequent spoken word than on the kanji drawing.
Congratulations again! And thank you.
Have you continued to work on educational games? Or games of any sort?